Here's the rough spine. No skin, no organs, and certainly no blood. So ... bones are the only way to go.
This is in it's (basic) final size and shape, but will receive texture and refining prior to molding.
This new character is based on a sketch done by me shortly before the 2006 haunt. He will be longer and leaner than anything I've done to date, which is exactly what I'm going for this time around. I mapped the proportions of the original sketch and applied those dimensions here. If I get this right, everything else will follow smoothly and the finished product will look "right."
Top to bottom, this spinal sculpt is 36" long. The finished character will stand around 6 1/2 feet tall (with perfect posture ...)
Yep, it's flat-backed. I'll need access to the spinal column for animation purposes, or at least access to an armature for a static version. It's not truly accurate in 3-D as the board introduces some limitations ... but it's close.
In case you're a vertebrae counter, the numbers are indeed off. 5 Lumbar, 10 thoracic, and 8 cervical. The reason is as simple as the bone count - He needs a longer neck and less ribs. Trust me, it'll all work out in the end!